STEPHEN BOILEAU
TECHNICAL ARTIST, DEVELOPER
EPIC UNIVERSE
Lead Technical Artist, C++
Personal Project : 3D game, and Maya Python tools

Some game play with Unity 3D. Assets modeled and rigged in Maya
Python automatic animation fbx exporter. Strips animation controls and mesh so only what Unreal or Unity needs. Making the file sizes ultra light. If there are blend shapes I bake blend shape values to root bone

Dino on my Desk AR (2015)

Meet PLUNKETT, the protocerotops. Pet him, play with him. He is cute, curious, mischievous, and always hungry! ..But do be careful. He bites!
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(Edit) Game has since been removed from app stores. See video below for preview
Personal Project : 2D space game

This is a side project test for fun, friend of mine made the art and I did the programming in Unity
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Modeling / Lighting Rendering






Mt.Sac design room
Design building at Mt. Sac made in AutoDesk Maya using MetalRay. Linear sRGB workflow. Still a work in prgress but i was pleased with the test renders so far.



Skull Candys
Made Skull Candy UpRocks for fun. Made in AutoDesk Maya using MetalRay. Linear sRGB workflow.